Ravages of Time
Feats are special abilities that give conditional bonuses to the character. Feats cost 4 BP unless otherwise stated.
Armor Profiency (Light): Every character has this feat. It allows wearing Light armor at no penalty.
Armor Profiency (Medium): This feat allows wearing Medium armor at no penalty.
Armor Profiency (Heavy): This feat allows wearing Heavy armor at no penalty.Ambidextrous: The Dual-Wield penalty is reduced to -6/-6
Dual-wield (Ambidextrous 2): The Dual-Wield penalty is reduced to -4/-4
Master Dual-Wield (Ambidextrous 3): The Dual-wield penalty is reduced to -2/-2
Modern Unarmed Combat Training: Unarmed combat no longer provokes Attacks of Opportunity and deals an additional +2 Damage.
Unarmed Combat Efficiency (MUCT 2): Unarmed combat now deals an additional +2 Armor Penetration and has +1 Critical Threat range.
Extreme Unarmed Combat Efficiency (MUCT 3): Unarmed combat Criticals now deal 3x normal Damage.
Fast Reload: The character can now reload any Ranged weapon as a Free action, or a Half action if it has an internal magazine.
Point Blank (Precision 1): +1 Damage and Attack up to 10m away
Precision 2: Multiply Range Increments by 1.5.
Precision 3: No -4 penalty for shooting into a melee
Minor Surge: An extra full turn action. Can only be used (Training Level / 4) times per day (Minimum 1).
Rapid Action: The character gains +3 Initiative.
Iron Will: The character gains +3 Will.
Strafe: Suppressive Fire attacks can be made in a straight line, rather than a square area.
Swift: This character can make a number of Attacks of Opportunity per round equal to his or her Dex mod +1.
Great Fortitude: Gives +3 Fortitude and +2 Natural Regeneration and allows access to the Power Attack feat line
Power Attack: This feal allows the character to subtract from his melee attack roll to add to his Damage, to a maximum of -5 Attack/+5 Damage.
Cleave (Power Attack 2): This feat allows the character to make a single melee attack against another adjacent foe if his melee attack Downs a target. This is a Free action and can only be done once per turn once per turn. Cleave attacks cannot be used from Attacks of Opportunity.
Great Cleave (Power Attack 3): This feat allows unlimited uses of Cleave per turn. Cleave attacks can be made from Attacks of Opportunity.
Improved Charge (Power Attack 4): Charging no longer provokes Attacks of Opportunity from the defender.
Lightning Reflexes: Gives +3 Reflex and allows access to the Uncanny Dodge feat line
Uncanny Dodge 1: Any opportunity for a Reflex save means the character only takes half Damage. Success reduces the Damage to 0. If this character is Flat-Footed, they keep their Dodge bonus.
Uncanny Dodge 2: This character can dodge attacks from any direction at no penalty. This character can take 10 on Reflex saves.
Opportunist: This character can make Attacks of Opportunity when an opponent misses him in melee combat, and unlocks the Throw and Evasion feat lines. This feat does not affect Disarms, Ripostes or Attacks of Opportunity.
Throw: +1 to Grapple, Escape Artist and Trip checks.
Combat Throw: Additional +1 to Grapple, Escape Artist and Throw checks, allows the character to make a trip attack against an opponent who misses him in melee combat
Evasion: +1 Defense against a single designated opponent, the designated opponent can be changed at any point during the character's turn.
Evasion 2: Enemies attacking the character while he is in melee combat with one of their allies take an additional -4 Attack.
Evasion 3: The character gains +4 Defense against Attacks of Opportunity.
Mobile Strike (Evasion 4): The character can make a single melee attack while moving past a single target.
Close Ranged Weapons Training: The character can now use Ranged attacks while in threatened squares without provoking Attacks of Opportunity. The target of this attack must be within 30m for the feat to function.
Universal Melee Weapons Proficiency: The character can now use any Universal Melee Weapon at no penalty.
Universal Ranged Weapons Proficiency: The character can now use any Universal Ranged Weapon at no penalty.
Basic Ranged Weapon Profiency (URWP 2): The character can now use any Basic Ranged Weapon at no penalty.
Leadership: If this character is able to make a Free action, he can use this feat to bolster his allies' effectiveness in combat. This feat increases allies' saves by +1, gives them +1 Defense and +1 Attack. This feat doesn't affect the character that takes it.
Talent (2 Skills): This character gains +2 on two skills of her choice. This feat can be taken once and costs 2 BP. This bonus only takes effect on skills with ranks in them.
Savant (Skill): This character gains +4 on a single skill of her choice. This feat can be taken once and costs 2 BP. This bonus only takes effect on skills with ranks in them.
Surgery: Bandages and Healing Nanoprograms of all types heal for +2 per tick
Vehicle Expert: This character gains +2 on Pilot and Ride checks.
Force Stop (Vehicle Expert 2):This character can force another driver to a stop by colliding and making an opposing Drive check.
Defensive Driver (Vehicle Expert 3): Any vehicle this character drives gains +2 Defense.
Offensive Driver (Vehicle Expert 4): This character gains +2 Attack with any vehicle and +2 to offensive Drive checks. Anyone making a Reflex save against his vehicle's Mow attack takes a -2 penalty and cannot use the Uncanny Dodge bonuses.
Combat Endurance: This character gains +5 Health. This feat can be taken multiple times. It's effects stack.
Ranged Weapon Specialization: The character gains +1 Attack and Critical Threat range with a Ranged weapon of his or her choice that he is Proficient with. This feat can only be taken once and costs 6 BP. A character with this feat can change to a different Ranged weapon when he tiers up.
Melee Weapon Specialization: The character gains +1 Attack and Critical Threat range with a Melee weapon of his or her choice. This feat can only be taken once and costs 6 BP. A character with this feat can change to a different melee weapon when he tiers up.